OpenGL - traduzione in Inglese
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OpenGL - traduzione in Inglese

CROSS-PLATFORM GRAPHICS API
Opengl; Open GL; OpenGL User Interface Library; OpenGL Extension Wrangler Library; OpenGL Easy Extension library; Open gl; Open graphics library; Open Graphics Library; GLUI; GLEEOpenGL Easy Extension library; Opengl easy extension library; GLee; OpenGL 3.0; OpenGL 3; GLEW; OpenGL 4; OpenGL 2; OpenGL 1; OpenGl; Open Graphics Language; OpenGL2; OpenGL3; OpenglNext; Open glNext; Opengl Next; Direct State Access; LibGLEW
  • Screenshot of <code>glxinfo</code>, showing information of Mesa implementation of OpenGL on a system
  • An illustration of the graphics pipeline process

OpenGL         

общая лексика

(Open Graphics Library [Language])

спецификация OpenGL

свободно распространяемая библиотека стандартизованных подпрограмм и функций трёхмерной графики и спецификация компании Silicon Graphics, разработанная в конце 80-х годов на 3D графические API для её рабочих станций с ОС IRIX. После выпуска продукта в 1992 г. SGI передала поддержку OpenGL независимому совету OpenGL Architecture Review Board (ARB), который решает, какие функции следует в нее добавить. Поддержка OpenGL реализована в большинстве рабочих станций на платформе Unix, а также встроена в Windows NT и в некоторые графические ускорители

Смотрите также

cumulative throughflow; fractional throughflow

normalizing transformation         
  • Frustum
  • 550px
  • 550px
  • Left: Position and direction of the virtual viewer (camera), as defined by the user. Right: Positioning the objects after the camera transformation. The light gray area is the visible volume.
FOR 3D RENDERING
Rendering pipeline; Pixel pipeline; Pixel pipelines; Pixel Pipelines; 3D graphics pipeline; Vertex lighting; Transformation pipeline; OpenGL pipeline; Per-vertex lighting; Pixel pipeline (DirectX); Normalizing transformation; Viewing transformation; 3D graphics pipelines; 3D rendering pipelines; 3D rendering pipeline

математика

нормирующее преобразование

viewing transformation         
  • Frustum
  • 550px
  • 550px
  • Left: Position and direction of the virtual viewer (camera), as defined by the user. Right: Positioning the objects after the camera transformation. The light gray area is the visible volume.
FOR 3D RENDERING
Rendering pipeline; Pixel pipeline; Pixel pipelines; Pixel Pipelines; 3D graphics pipeline; Vertex lighting; Transformation pipeline; OpenGL pipeline; Per-vertex lighting; Pixel pipeline (DirectX); Normalizing transformation; Viewing transformation; 3D graphics pipelines; 3D rendering pipelines; 3D rendering pipeline
преобразование (изображения) для просмотра

Wikipedia

OpenGL

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group.

Traduzione di &#39OpenGL&#39 in Russo